Rosamnca Hobbs-Wilber

Female Halfling Noble

She is an adult halfling with amber eyes, dyed green hair in a bun, and medium brown skin.

Personality Traits: Idealistic, Mean.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Hobbs-Wilber's Manor

Settlement: Adinham

Mother: Daisytha Hobbs-Wilber

Father: Dudoius Hobbs-Wilber

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 10 12 10 9
+2 +1

ACHPPassive
Perception
Speed
12 6 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Rosamnca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rosamnca has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rosamnca can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 6 gp "Leaches: How and When To Use Them" common By Doe Green

A guide to using leaches to treat all kinds of sickness. Entirely incorrect.
5 lbs.
1 10 gp "Spellships: 5 - The Final Voyage" common By Gus Newman

The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships.
5 lbs.
1 60 gp A solid platinum arm ring common A chorded platinum band, worn around the upper arm.
3 Chewed gum common A piece of chewed gum.
1 114 gp 3 sp Elaborate Emerald broach uncommon An elaborate silver broach, with a 3 small emerald gems inset.
1 16 gp 5 sp 2 cp Money Pouch common Rosamnca's money pouch. It has 15 gp, 15 sp and 2 cp in it. ⅝ lb.
1 2 sp Pipe common A fine wooden pipe.
1 1 gp Pipe Leaf common A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 75 gp Quick-wind lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a crank which when wound for 6 seconds (1 turn) powers the lamp for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.
1 Negotiable The annoying dice of darkvision uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The dice loudly shouts "The secret is medicine!" when you use it's property.

Download as Fantasy Grounds NPC

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