Amandaine Ingram
Female Halfling Noble
She is an adult halfling with amber eyes, long dyed blond hair with a fringe cut, and light pink skin.
Personality Traits: Greedy, Impatient, Daring.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Ingram-Gamville's Manor
Settlement: Adinham
Spouse: Tomblo Ingram
Mother: Peonyina Frederick-Ingram (Deceased)
Father: Holmacar Frederick-Ingram (Deceased)
Children
- Inard Ingram - age 9 ♂
Siblings
- Jasmiora Ingram-Hughs - age 66 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 10 | 8 | 10 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Amandaine rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amandaine has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amandaine can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 103 gp 5 sp | Diamond necklace | uncommon | A electrum necklace, with a medium diamond gem hanging from it. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Tomblo" engraved on the inside. | |
| 1 | 18 gp 6 sp 4 cp | Money Pouch | common | Amandaine's money pouch. It has 18 gp, 4 sp and 24 cp in it. | ⅞ lb. |
| 1 | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. | |
| 1 | Negotiable | Solos's small symbol of Grick disguise | uncommon | A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then a magical illusion disguises you as a Grick for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The symbol is half the size of a typical symbol. | |
| 1 | 120 gp | Tourmaline earrings | uncommon | A pair of platinum earrings, with medium tourmaline stones inset. |