Narluin Bronzestrong

Female Dwarven Mercenary

She is an adult dwarf with green eyes, strawberry hair in braids, a big bushy beard, and pale white skin.

Personality Traits: Greedy, Honest, Serious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 673 AC (Age 127)

Orientation: Hetrosexual

Home: None

Settlement: Chalkton

Spouse: Iblihal Bronzestrong (Deceased)

Mother: Dururin Littlepick (Deceased)

Father: Thrdin Littlepick

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
12 10 13 8 11 11
+1 +1 -1

ACHPPassive
Perception
Speed
11 12 9 25 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Intimidation +2, Acrobatics +2

Abilities:

  • Dwarven Resilience. Narluin has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 4 sp 3 cp Money Pouch Narluin's money pouch. It has 4 gp, 14 sp and 3 cp in it. ⁷⁄₁₆ lb.
1 3 gp Ornate Lock An ornate lock with "Iblihal" engraved on it. The dwarven equivalent of a wedding ring.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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