Kinrin Stonehammer

Male Dwarven Druid

He is an adult dwarf with grey eyes, very short dark-brown and grey streaked hair, a long beard, and light brown skin.

Personality Traits: Optimistic.

Alignment: neutral.

Born: 647 AC (Age 153)

Orientation: Hetrosexual

Home: Dáli's Apothecary

Settlement: Chalkton

Spouse: Dáli Stonehammer

Mother: Bordin Tineyes (Deceased)

Father: Dáinerin Tineyes (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 8 12 11 11 10
-2 -1 +1

ACHPPassive
Perception
Speed
11 20 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2, Arcana +2

Abilities:

  • Dwarven Resilience. Kinrin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Wild Shape. Kinrin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Kinrin is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 2 matches.
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 8 sp 9 cp Money Pouch Kinrin's money pouch. It has 8 sp and 9 cp in it. ⁵⁄₁₆ lb.
1 2 gp Ornate Key An ornate key with "Dáli" engraved on it. The dwarven equivalent of a wedding ring.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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