Theyer Merrill
Male Otterfolk Angler
He is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest.
Personality Traits: Upbeat.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 764 AC (Age 37)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Bolsley
Spouse: Niema Songanvil
Mother: Thrárin Silverhsyr (Deceased)
Father: Shulukol Merrill (Deceased)
Children
- Whiell Merrill - age 19 ♂
- Thrun Merrill - age 18 ♂
- Deare Songanvil - age 13 ♀
- Fiereep Merrill - age 13 ♂
Siblings
- Khulurup Merrill - age 38 ♂
- Jetu Silverhsyr - age 37 ♀
- Joorup Merrill - age 35 ♂
- Sheelo Merrill - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 13 | 10 | 13 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +3, Nature +2
Abilities:
- Hold Breath. Theyer can hold their breath for up to 30 minutes at a time.
- Bite. Theyer can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 9 sp 9 cp | Money Pouch | Theyer's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Niema" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |