Galawen Elwindir Rhandarr
Female Elven Housekeeper
She is an adult elf with brown eyes, scruffy black hair, and dark brown skin.
Personality Traits: Downbeat, Personable.
Alignment: neutral.
Born: 411 AC (Age 389)
Orientation: Hetrosexual
Home: Stillur's Manor
Settlement: Waelon (immigrated from Lath Elebril)
Spouse: Daerod Nellaorn Stillur
Mother: Serinnna Urwenlas Rhandarr (Deceased)
Father: Caraod Loceathel (Deceased)
Children
- Lindti Lindior Stillur - age 218 ♂
- Constable Rindrda Edhwedal Rhandarr - age 167 ♀
- Urwenril Aredda Rhandarr - age 152 ♀
- Rinduilth Celelas Rhandarr - age 123 ♀
Siblings
- Annaen Amariri Rhandarr - age 554 ♀
- Felanar Loceathel - age 422 ♂
- Rindande Emeldnel Rhandarr - age 357 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 8 | 9 | 9 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Nature +2
Abilities:
- Fey Ancestry. Galawen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Daerod Nellaorn" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | Love Letter |
A love letter, written in Elvish, addressed to 'Galawen', and signed by 'Daerod'. It is rather poetic. |
||
| 1 | 2 gp 2 sp 7 cp | Money Pouch | Galawen's money pouch. It has 21 sp and 17 cp in it. | ¾ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |