Aliada Whitears
Female Halfling Farmer
She is an adult halfling with amber eyes, long tied back brown and grey streaked hair, and medium brown skin.
Personality Traits: Idealistic, Candid, Serious.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 734 AC (Age 66)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Nicoton
Spouse: Thanrl Whitears
Mother: Diamanor Farebuck (Deceased)
Father: Robingo Farebuck (Deceased)
Children
- Sanchgar Whitears - age 39 ♂
- Hendald Whitears - age 31 ♂
- Diamanor Whitears - age 23 ♀
Siblings
- Ladoose Whitears - age 79 ♀
- Melilotda Greenbody - age 68 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 8 | 9 | 11 | 9 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Aliada rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Aliada has advantage on saving throws against being frightened.
- Halfling Nimbleness. Aliada can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | 5 gp 1 sp 3 cp | Engraved Quartz ring | A electrum ring, with 1 medium a quartz stone inset and fine engraving work. | |
| 1 | 7 gp 5 cp | Extravagant Quartz necklace | A silver necklace, with a string of 5 small quartz gems. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Thanrl" engraved on the inside. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Aliada's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |