Hard Whitears
Male Halfling Head Tailor
He is an elderly halfling with amber eyes, long flowing dyed black hair, stubble, and dark brown skin.
Personality Traits: Honest, Downbeat, Shy.
Alignment: chaotic evil.
He is a follower of Vastra. (NE)
Born: 721 AC (Age 80)
Orientation: Hetrosexual
Home: Hard's Comfortable Tailors
Settlement: Nicoton
Spouse: Salvira Whitears
Mother: Wooy Whitears
Father: Cedivaic Whitears (Deceased)
Children
- Griffson Whitears - age 37 ♂
- Laliaca Whitears - age 34 ♀
- Jemimava Whitears - age 28 ♀
- Trainee Officer Bowmard Whitears - age 25 ♂
Siblings
- Haidbs Whitears - age 76 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 12 | 10 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Hard rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hard has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hard can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | Door Key | The key to Hard's Comfortable Tailors. | ||
| 1 | 14 gp | Elaborate Quartz broach | An elaborate electrum broach, with a 2 medium quartz gems inset. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Salvira" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 8 cp | Large copper ear hoop | A large copper hoop earring. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 4 sp 4 cp | Money Pouch | Hard's money pouch. It has 23 sp and 14 cp in it. | ¾ lb. |