Mandada Lightgins
Female Halfling
She is an elderly halfling with grey eyes, dyed black hair in a ponytail, and light pink skin.
Personality Traits: Tolerant, Evasive, Mean.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 707 AC (Age 93)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Eastpool Beacon (immigrated from Nicoton)
Spouse: Cosim Lightgins
Mother: Jessica Robertson (Deceased)
Father: Hendhal Robertson (Deceased)
Children
- Ilba Jeyeppup-Lightgins - age 54 ♂
- Estellina Lightgins - age 52 ♀
Siblings
- Salviily Robertson-Lightgins - age 105 ♀
- Erdic Robertson - age 101 ♂
- Dudoolo Hardy-Robertson - age 83 ♂
- Ansega Robertson - age 79 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 9 | 8 | 8 |
| +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Mandada rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mandada has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mandada can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Cosim" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 sp | Ladder (10-foot) | 25 lbs. | |
| 1 | 5 cp | Money Pouch | Mandada's money pouch. It has 5 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |