Maghtild Philips

Female Halfling Housekeeper

She is an adult halfling with grey eyes, short blond hair, and light pink skin.

Personality Traits: Personable, Responsible, Unperturbed.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Orchard

Settlement: Gulasshire

Spouse: Cosimoduc Philips

Mother: Rosaell Baker-Crandall (Deceased)

Father: Cerdinanngo Baker-Crandall

Children

Statistics

STRDEXCONWISINTCHR
11 13 10 9 11 11
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Maghtild rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Maghtild has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Maghtild can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Cosimoduc" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp 6 cp Money Pouch Maghtild's money pouch. It has 4 sp and 16 cp in it. ⅜ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Sealing wax
1 25 gp 1 sp 4 cp Tourmaline earrings A pair of copper earrings, with small tourmaline stones inset.

Download as Fantasy Grounds NPC

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