Belladda Dienapup-Hite

Female Longfoot Noble

She is an adult longfoot with green eyes, short curly light-brown and grey streaked hair, and light pink skin.

Personality Traits: Humorless, Candid, Jumpy.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 763 AC (Age 37)

Orientation: Homosexual

Home: Hite's Manor

Settlement: Gulasshire

Spouse: Keay Dienapup-Hite

Mother: Louie Hite

Father: Carada Hite

Siblings

Statistics

STRDEXCONWISINTCHR
9 11 12 9 9 8
+1 -1

ACHPPassive
Perception
Speed
10 7 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Lucky. When Belladda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Belladda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Belladda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "The Calamity: Theories and Facts" common By Lóhal, daughter of Tharóin

This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day.
5 lbs.
1 Empty bottle common An empty bottle that once contained a beverage.
1 55 gp 2 sp 5 cp Engraved Diamond ring uncommon A gold ring, with 1 small a diamond stone inset and fine engraving work.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Keay" engraved on the inside.
1 20 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 16 gp 8 cp Money Pouch common Belladda's money pouch. It has 14 gp, 18 sp and 28 cp in it. 1¼ lbs.
1 60 gp Platinum necklace common A plain platinum necklace.
1 120 gp Wind-up drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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