Jessla Crandall-Hite

Female Longfoot Housekeeper

She is an adult longfoot with amber eyes, long styled dyed brown hair, and olive skin.

Personality Traits: Evasive, Personable.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: Orchard

Settlement: Gulasshire

Spouse: Tolmgo Crandall-Hite

Mother: Selena Philips (Deceased)

Father: Nibsas Philips

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 10 11 10 10
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Jessla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jessla has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jessla can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Lurgid bee" (Dog-eared) By Peree Doolapup

A collection of pretty awful experimental poems.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
2 Broken arrow A broken arrow, missing its tip.
1 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Tolmgo" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 gp 4 sp 2 cp Money Pouch Jessla's money pouch. It has 1 gp, 3 sp and 12 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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