Jessla Crandall-Hite
Female Longfoot Housekeeper
She is an adult longfoot with amber eyes, long styled dyed brown hair, and olive skin.
Personality Traits: Evasive, Personable.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Orchard
Settlement: Gulasshire
Spouse: Tolmgo Crandall-Hite
Mother: Selena Philips (Deceased)
Father: Nibsas Philips
Children
- Oderol Crandall-Hite - age 20 ♂
- Selena Crandall-Hite - age 14 ♀
- Largo Crandall-Hite - age 10 ♂
Siblings
- Doricas Philips - age 37 ♂
- Camelilotula Philips - age 35 ♀
- Cosimoduc Philips - age 30 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 12 | 10 | 11 | 10 | 10 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Jessla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jessla has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jessla can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 8 gp | "Lurgid bee" (Dog-eared) |
By Peree Doolapup A collection of pretty awful experimental poems. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
2 | Broken arrow | A broken arrow, missing its tip. | ||
1 | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Tolmgo" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 1 gp 4 sp 2 cp | Money Pouch | Jessla's money pouch. It has 1 gp, 3 sp and 12 cp in it. | ⁵⁄₁₆ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |