Nodamorgol Robinson-Goldsmith

Male Halfling Veteran Adventurer

He is an elderly halfling with brown eyes (behind a pair of spectacles), white hair in a ponytail, bushy sideburns, and medium brown skin.

Personality Traits: Kind, Honest, Pessimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 717 AC (Age 83)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Rugegate (immigrated from Gulasshire)

Spouse: Rootee Lleerepup (Deceased)

Mother: Rosamunda Robinson-Goldsmith (Deceased)

Father: Anari Robinson-Goldsmith (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 10 10 10 10
+1 +1

ACHPPassive
Perception
Speed
16 40 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, History +3

Abilities:

  • Lucky. When Nodamorgol rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Nodamorgol has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Nodamorgol can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Nodamorgol can take an additional action on their turn.
  • Multiattack. Nodamorgol attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 2 gp 6 sp Money Pouch Nodamorgol's money pouch. It has 26 sp in it. ½ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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