Novice Eustacius Banks
Male Elven Cleric
He is an adult elf with copper eyes, short auburn hair in a side parting, a clean shaven face, and medium brown skin.
Personality Traits: Tense, Downbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 607 AC (Age 191)
Orientation: Homosexual
Home: Temple of Caspio
Settlement: Topter (immigrated from Coalland)
Spouse: Horace Banks (Deceased)
Mother: Galaal Nacna
Father: Finwod Nacna
Siblings
- Gordon Nacna - age 340 ♂
- Rosena Eronder - age 324 ♀
- Bessie Ilnaterer - age 271 ♀
- Lilly Sims - age 257 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 9 | 12 | 8 | 10 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 12 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Religion +1, Persuasion +2
Abilities:
- Fey Ancestry. Eustacius has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Eustacius is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Elvish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Horace" engraved on the inside. | |
| 2 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 16 gp 9 sp 3 cp | Money Pouch | Eustacius' money pouch. It has 14 gp, 29 sp and 3 cp in it. | ⅞ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |