Balori Chromedeep

Male Dwarven Highwayman

He is an adult dwarf with amber eyes, a horseshoe of strawberry and grey streaked hair, a full beard tied in two braids, and olive skin.

Personality Traits: Extroverted, Tolerant, Optimistic.

Alignment: neutral.

Born: 664 AC (Age 136)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Mines of Iborn)

Mother: Náinili Chromedeep (Deceased)

Father: Lóni Chromedeep (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 15 9 10 12
+2 +1

ACHPPassive
Perception
Speed
11 22 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Stealth +2

Abilities:

  • Dwarven Resilience. Balori has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Balori can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Balori knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 8 sp 9 cp Money Pouch Balori's money pouch. It has 2 gp, 17 sp and 19 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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