Neatee Feyetupup
Female Otterfolk Bandit
She is an adult otterfolk with black eyes and medium brown fur with grey streaks.
Personality Traits: Energetic.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Loughden)
Mother: Feyetu Cheyelipup (Deceased)
Father: Dreyerit Poomapup (Deceased)
Siblings
- Hulureep Feyetupup - age 36 ♂
- Rielee Feyetupup - age 33 ♂
- Shrulukol Feyetupup - age 28 ♂
- Mulurit Feyetupup - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 8 | 7 | 8 |
| -2 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Sleight of Hand +2, Acrobatics +2, Stealth +2
Abilities:
- Hold Breath. Neatee can hold their breath for up to 30 minutes at a time.
- Bite. Neatee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Neatee can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Neatee knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 1 gp 5 sp 2 cp | Engraved Quartz ring | A gilded copper ring, with 1 small a quartz stone inset and fine engraving work. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 1 sp 5 cp | Money Pouch | Neatee's money pouch. It has 3 gp, 19 sp and 25 cp in it. | 1 lb. |
| 1 | 3 gp 4 sp 5 cp | Quartz tiara | A silver tiara, with a small quartz inset. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |