Clulull Weyemapup

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and light brown fur with brown stripes.

Personality Traits: Tense, Shy, Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Frog Pond

Settlement: Loughden

Spouse: Seali Drulurupup

Mother: Weyema Neyelapup (Deceased)

Father: Cleer Whietupup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 13 10 12
-2 +1 -1 +1 +1

ACHPPassive
Perception
Speed
11 3 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Animal Handling +3

Abilities:

  • Hold Breath. Clulull can hold their breath for up to 30 minutes at a time.
  • Bite. Clulull can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp "One uneven day" (Dog-eared) common By Alan Tovy

Not a particularly famous book, but a good read.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Comb common A comb.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 480 gp Imp-powered music box uncommon Plays music when powered. A lever on the side allows selection from a number of musical compositions.

The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 8 sp 3 cp Money Pouch common Clulull's money pouch. It has 8 sp and 3 cp in it. ¼ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Smooth Stone common A tumbled smooth stone with "Seali" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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