Cleyerup Sealipup

Male Otterfolk Troubadour

He is an elderly otterfolk with grey eyes and medium brown fur with grey stripes.

Personality Traits: Honest, Downbeat, Tense.

Alignment: neutral.

Born: 750 AC (Age 50)

Orientation: Hetrosexual

Home: None

Settlement: Loughden

Mother: Seali Peanpup (Deceased)

Father: Theemeek Shrooppup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 15 11 9 8 11
+2 -1

ACHPPassive
Perception
Speed
14 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Performance +2, Persuasion +2

Abilities:

  • Hold Breath. Cleyerup can hold their breath for up to 30 minutes at a time.
  • Bite. Cleyerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Cleyerup can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Cleyerup is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "First Steps for Bards" By Edward Zephier

Contains lyrics and musical notation of a few basic songs. But most of the book is dedicated to helping bards get their start. Advice on instruments, finding work and building an audience.
5 lbs.
1 10 gp "Songs that make you laugh" By Edward Zephier

Contains lyrics and musical notation for many comedic bard songs. Includes "Run away! Run away!", "Fleas" and "He's a pig".
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 gp 5 sp Electrum ear ring A plain electrum hoop earring.
1 2 gp Flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 3 gp 9 sp 3 cp Money Pouch Cleyerup's money pouch. It has 1 gp, 29 sp and 3 cp in it. ⅝ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 2 gp Shawm If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

Download as Fantasy Grounds NPC

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