Theool Barber
Male Halfling Housekeeper
He is an adult halfling with one grey eye (his left is covered by an eye-patch), dyed black hair in braids, bushy sideburns, and olive skin.
Personality Traits: Greedy, Secretive, Optimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Barber's Barbers
Settlement: Orlanham
Mother: Pervinira Barber
Father: Rudivaas Barber
Siblings
- Nicoloc Rodgers-Barber - age 22 ♂
- Caraold Barber - age 17 ♀
- Savannall Barber - age 13 ♀
- Primata Barber - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 12 | 12 | 11 | 12 |
| -1 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1
Abilities:
- Lucky. When Theool rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Theool has advantage on saving throws against being frightened.
- Halfling Nimbleness. Theool can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 3 gp | Electrum necklace | A plain electrum necklace. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 sp 8 cp | Money Pouch | Theool's money pouch. It has 4 sp and 18 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 3 sp | Silver ear ring | A plain silver hoop earring. | |
| 1 | 2 cp | Soap |