Grosus Barber

Male Halfling Housekeeper

He is an adult halfling with blue eyes, short dyed blond hair, bushy sideburns, and light brown skin.

Personality Traits: Patient, Responsible.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Boyd-Barber's Artisan Cobblers

Settlement: Orlanham

Spouse: Rosamundnda Barber

Mother: Rena Boyd-Barber

Father: Longo Boyd-Barber

Children

Statistics

STRDEXCONWISINTCHR
6 12 10 11 10 11
-2 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Grosus rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Grosus has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Grosus can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Rosamundnda" engraved on the inside.
1 Handkerchief A small square of cloth with Grosus stitched in one corner.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 5 sp 7 cp Money Pouch Grosus' money pouch. It has 3 sp and 27 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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