Arfinar Imbogon Irdreaf
Male Elven Bandit
He is an elderly elf with silver eyes, a grey quiff, a clean shaven face, and olive skin.
Personality Traits: Shy.
Alignment: neutral.
Born: 244 AC (Age 556)
Orientation: Homosexual
Home: None
Settlement: Stretwell (immigrated from Rindath)
Mother: Edainnel Faeronrel (Deceased)
Father: Felagunddor Irdreaf (Deceased)
Siblings
- Elebrith Areddel Faeronrel - age 460 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 9 | 12 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Deception +2
Abilities:
- Fey Ancestry. Arfinar has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Arfinar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Arfinar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 2 sp 5 cp | Money Pouch | Arfinar's money pouch. It has 2 gp, 2 sp and 5 cp in it. | ³⁄₁₆ lb. |
| 2 | Rusty nail | A rusty old nail. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |