Absalom William
Male Human Adventurer
He is an adult human with grey eyes, balding red hair, bushy sideburns, and light pink skin.
Personality Traits: Mean, Upbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: None
Settlement: Fakenend
Mother: Dorothy William (Deceased)
Father: Thomas William (Deceased)
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 10 | 10 | 9 | 9 | 8 |
-2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
14 | 20 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +2, Insight +2
Abilities:
- Action Surge. Once per day, Absalom can take an additional action on their turn.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
1 | 3 gp 7 sp 5 cp | Money Pouch | Absalom's money pouch. It has 2 gp, 16 sp and 15 cp in it. | ⅝ lb. |
1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
1 | Twine | A short length of twine. Just a few foot long. |