Melinaida Hayhand

Female Halfling

She is an elderly halfling with brown eyes, long curly white hair, and dark brown skin.

Personality Traits: Energetic, Tense.

Alignment: neutral.

Born: 718 AC (Age 82)

Orientation: Hetrosexual

Home: Fulvuric's Best Saddlers and Harness-Makers

Settlement: Ancoham

Spouse: Hanandman Hayhand

Mother: Rowanba Foreman (Deceased)

Father: Adocgo Foreman (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 10 11 12
-2 +2 +1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +2

Abilities:

  • Lucky. When Melinaida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Melinaida has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Melinaida can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
3 Chewed gum A piece of chewed gum.
1 2 sp Dice and Cups (Gaming set) A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from wood.
½ lb.
1 1 sp 5 cp Gardening Gloves Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Hanandman" engraved on the inside.
1 4 gp Large electrum ear hoops A pair of large electrum hoop earrings.
1 2 gp 8 sp 3 cp Money Pouch Melinaida's money pouch. It has 26 sp and 23 cp in it. 1 lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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