Ginara Sandhair
Female Halfling
She is an elderly halfling with blue eyes, long tied back dyed brown hair, and light brown skin.
Personality Traits: Humorless, Personable, Evasive.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 690 AC (Age 110)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Ancoham
Spouse: Haiducuc Sandhair (Deceased)
Mother: Rosamalha Altherg-Pickett (Deceased)
Father: Gundard Altherg-Pickett (Deceased)
Children
- Rosamalha Ode - age 83 ♀
- Donnaose Sandhair-Hotchkiss - age 77 ♀
- Diamanira Sandhair-Boffgardner - age 69 ♀
- Cedius Sandhair - age 63 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 11 | 10 | 9 | 8 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Ginara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ginara has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ginara can move through the space of any creature that is of a size larger than small.
- Wise Experience. Once per day, Ginara can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp 4 sp 8 cp | Money Pouch | Ginara's money pouch. It has 2 gp, 4 sp and 8 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 cp | Walking Stick | A walking stick made of pine. | 4 lbs. |