Serinda Aredhir Moonshil
Female Elven Veteran Adventurer
She is an adult elf with amber eyes (behind a pair of spectacles), black and grey streaked hair in a ponytail, and black skin.
Personality Traits: Unperturbed, Responsible, Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 527 AC (Age 273)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Bewdby (immigrated from Edrahir)
Mother: Ardaeth Nimlorda Moonshil
Father: Oronor Elondlow
Siblings
- Rwendal Galahel Moonshil - age 420 ♀
- Amarnde Nimrorda Moonshil - age 391 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 14 | 12 | 10 | 12 | 11 |
| +2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 44 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Perception +3, Survival +3, Intimidation +3
Abilities:
- Fey Ancestry. Serinda has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Serinda can take an additional action on their turn.
- Multiattack. Serinda attacks twice.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 4 gp 2 cp | Money Pouch | Serinda's money pouch. It has 1 gp, 28 sp and 22 cp in it. | 1 lbs. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |