Rindil Amarindaen Hari
Female Elven Noble
She is an adult elf with brown eyes, dark-brown hair in a bun, and medium brown skin.
Personality Traits: Kind, Unperturbed.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 444 AC (Age 356)
Orientation: Hetrosexual
Home: Nimeshothor's Manor
Settlement: Edrahir
Spouse: Felathidir Beleros Ashaarenng
Mother: Vardanoth Hari
Father: Daerros Indelis Nimeshothor
Children
- Iminyfin Findeor Ashaarenng - age 245 ♂
- Ellagon Ashaarenng - age 144 ♂
- Celebal Rieleth Hari - age 121 ♀
- Rianrda Hari - age 75 ♀
- Galioel Ashaarenng - age 61 ♂
- Rianas Hari - age 53 ♀
- Beleglor Ashaarenng - age 42 ♂
- Finarfindan Ashaarenng - age 38 ♂
- Fingolas Ashaarenng - age 4 ♂
Siblings
- Enlobor Orodrahgon Nimeshothor - age 406 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 12 | 12 | 12 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Persuasion +3
Abilities:
- Fey Ancestry. Rindil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 cp | Arrow | common | 1 lb. | |
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 75 gp 2 sp 7 cp | Engraved Emerald ring | uncommon | A gilded copper ring, with 1 medium a emerald stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Felathidir Beleros" engraved on the inside. | |
| 1 | 12 gp 8 sp 9 cp | Money Pouch | common | Rindil's money pouch. It has 11 gp, 17 sp and 19 cp in it. | 1 lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 82 gp 5 sp | Quartz necklace | uncommon | A platinum necklace, with a large quartz gem hanging from it. |