Rheama Whuluteepup

Female Otterfolk Bard

She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.

Personality Traits: Secretive, Optimistic, Responsible.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Bard College

Settlement: Rindisel (immigrated from Accringden)

Mother: Whulutee Tulutupup

Father: Dreekol

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 12 9 14
-2 +1 +1 +1 +2

ACHPPassive
Perception
Speed
12 36 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Performance +5, Persuasion +5

Abilities:

  • Hold Breath. Rheama can hold their breath for up to 30 minutes at a time.
  • Bite. Rheama can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Rheama can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Rheama is a spellcaster. Her spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "Songs that make you laugh" By Edward Zephier

Contains lyrics and musical notation for many comedic bard songs. Includes "Run away! Run away!", "Fleas" and "He's a pig".
5 lbs.
1 1 sp 3 cp A solid copper neck ring A chorded copper band, with a loop clasp, worn around the neck.
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 6 gp Gold earrings A pair of gold hoop earrings.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 35 gp Lute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 6 gp 1 cp Money Pouch Rheama's money pouch. It has 3 gp, 28 sp and 21 cp in it. 1 lbs.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 1 cp The City of Meltford Herald A newspaper favored by nobles. Printed at The City of Meltford Herald Press. ¹⁄₁₆ lb.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

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