Woolo

Male Otterfolk Troubadour

He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: None

Settlement: Accringden

Mother: Deama (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
9 11 9 9 8 13
-1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Performance +3, History +1

Abilities:

  • Hold Breath. Woolo can hold their breath for up to 30 minutes at a time.
  • Bite. Woolo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Woolo can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Woolo is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 3 gp 7 sp 2 cp Money Pouch Woolo's money pouch. It has 3 gp, 6 sp and 12 cp in it. ⁷⁄₁₆ lb.
1 12 gp Pan flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Rusty nail A rusty old nail.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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