Frerit Theyelipup
Male Otterfolk Paladin
He is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet.
Personality Traits: Candid.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: None
Settlement: Accringden
Mother: Theyeli Rherepup (Deceased)
Father: Clell Learupup (Deceased)
Siblings
- Rhere Theyelipup - age 39 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 16 | 12 | 9 | 11 | 13 |
| +1 | +3 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 22 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d10 bludgeoning damage. two handed.
- Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Medicine +2, Persuasion +3
Abilities:
- Hold Breath. Frerit can hold their breath for up to 30 minutes at a time.
- Bite. Frerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Spellcasting. Frerit is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
1st-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 400 gp | Breastplate | common | Medium armour. Base AC: 14 + Dex modifier (max 2). | 20 lbs. |
| 1 | Negotiable | Cursed quiet chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "language". The stick is long enough to write "language" 8 times. When you use the stick to write the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 2 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 12 gp 1 sp 8 cp | Money Pouch | common | Frerit's money pouch. It has 10 gp, 20 sp and 18 cp in it. | 1 lb. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 15 gp | Warhammer | common | A Martial Melee weapon. 1d8 bludgeoning damage. (Two-handed: 1d10 + Bludgeoning damage.) Range: 5. Properties: Versatile | 2 lbs. |