Frerit Theyelipup

Male Otterfolk Paladin

He is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet.

Personality Traits: Candid.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: None

Settlement: Accringden

Mother: Theyeli Rherepup (Deceased)

Father: Clell Learupup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 16 12 9 11 13
+1 +3 +1 +1

ACHPPassive
Perception
Speed
16 22 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d10 bludgeoning damage. two handed.
  • Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Medicine +2, Persuasion +3

Abilities:

  • Hold Breath. Frerit can hold their breath for up to 30 minutes at a time.
  • Bite. Frerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Spellcasting. Frerit is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 400 gp Breastplate common Medium armour. Base AC: 14 + Dex modifier (max 2). 20 lbs.
1 Negotiable Cursed quiet chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "language". The stick is long enough to write "language" 8 times. When you use the stick to write the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
2 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 12 gp 1 sp 8 cp Money Pouch common Frerit's money pouch. It has 10 gp, 20 sp and 18 cp in it. 1 lb.
1 Pocket lint common Some pocket lint.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 15 gp Warhammer common A Martial Melee weapon. 1d8 bludgeoning damage. (Two-handed: 1d10 + Bludgeoning damage.) Range: 5. Properties: Versatile 2 lbs.

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