Glówin daughter of Bombar

Female Dwarven Bandit

She is an adult dwarf with brown eyes, short curly brown hair, a big bushy beard, and medium brown skin.

Personality Traits: Lost Faith, Oblivious, Shy.

Alignment: neutral.

Born: 731 AC (Age 69)

Orientation: Bisexual

Home: None

Settlement: Foidolitegully

Mother: Bombar daughter of Náinarkûn (Deceased)

Father: Náierin Latespear

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
11 7 14 10 12 12
-1 +2 +1 +1

ACHPPassive
Perception
Speed
10 22 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +1, Perception +2, Stealth +1

Abilities:

  • Dwarven Resilience. Glówin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Glówin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Glówin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "My boring place" By Fulurit

Not a particularly famous book and unintentionally funny.
5 lbs.
1 10 gp "The games of the gods" By Randolph Silias

Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals.
5 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Glówin stitched in one corner.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 5 sp 1 cp Money Pouch Glówin's money pouch. It has 2 gp, 24 sp and 11 cp in it. ¾ lb.
1 1 gp 6 sp Quartz necklace A gilded copper necklace, with a small quartz gem hanging from it.

Download as Fantasy Grounds NPC

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