Dábun Oldminer
Female Dwarven Housekeeper
She is an adult dwarf with grey eyes, long styled red hair, a big bushy beard, and pale white skin.
Personality Traits: Altruistic, Tired, Shy.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 656 AC (Age 144)
Orientation: Hetrosexual
Home: Julius Oldminer's Lawyers
Settlement: Foidolitegully
Mother: Lóóni Oldminer (Deceased)
Father: Glerin Oldminer (Deceased)
Siblings
- Bodori Oldminer - age 180 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 13 | 10 | 10 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Dwarven Resilience. Dábun has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | Cave map of Foidolitegully | A map of Astrus, showing shafts, tunnels, chambers, and natural caves. | |
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 5 sp | Engraved silver ring | A silver ring, with distinctive dwarven engraving. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp 4 sp 1 cp | Money Pouch | Dábun's money pouch. It has 24 sp and 1 cp in it. | ½ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |