Orlanrad Deal

Male Halfling Housekeeper

He is an adult halfling with blue eyes, short blond hair, a clean shaven face, and light pink skin.

Personality Traits: Dull.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 748 AC (Age 52)

Orientation: Bisexual

Home: Vegetable Garden

Settlement: Hildworth

Mother: Bellisna Deal

Father: Odovacduc Deal (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 9 13 10
+1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Lucky. When Orlanrad rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Orlanrad has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Orlanrad can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a fish.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 cp Dens (Gaming set) 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 3 sp Money Pouch Orlanrad's money pouch. It has 2 sp and 10 cp in it. ¼ lb.

Download as Fantasy Grounds NPC

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