Arwedal the Second
Female Elven Housekeeper
She is an adolescent elf with grey eyes, long tied back dark-brown hair, and light brown skin.
Personality Traits: Personable.
Alignment: neutral.
Born: 726 AC (Age 74)
Orientation: Hetrosexual
Home: Elwingis' Manor
Settlement: Eldal Turgdor
Mother: Edaiwen the First
Father: Galathilfin the First
Siblings
- Elwiis - age 58 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 10 | 11 | 12 | 11 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2
Abilities:
- Fey Ancestry. Arwedal has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "A game of mistars" | common |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. |
5 lbs. |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 180 gp | Long-wind audio reproducer | uncommon |
Records sound by cutting a grove in to a wet clay cylinder. Can also play the sound back. The sound loses much of it's depth, but is surprisingly audible. A single clay cylinder can contain 1 minute of sound. The cylinders are very fragile once made. The audio reproducer has a key which when wound for 6 seconds (1 turn) powers the audio reproducer for 1 minute. Maximum wind time is 3 minutes, giving 30 minutes power. |
|
| 1 | 1 gp 6 sp 8 cp | Money Pouch | common | Arwedal's money pouch. It has 16 sp and 8 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |