Idriien

Female Elven Highwaywoman

She is an adult elf with hazel eyes, dark-brown hair in a ponytail, and dark brown skin.

Personality Traits: Dull.

Alignment: chaotic evil.

She is a follower of Kalis. (CE)

Born: 482 AC (Age 318)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Eldal Turgdor)

Mother: Finduilrda the First

Father: Amrorod the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 7 8 9 10
-2 +2 -1 -1

ACHPPassive
Perception
Speed
13 14 9 30 ft.

Alignment: chaotic evil

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Fey Ancestry. Idriien has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Idriien can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Idriien knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
2 Chewed gum A piece of chewed gum.
1 4 sp Copper tiara A copper tiara.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Kalis) A holy symbol in the shape of a skull.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp Money Pouch Idriien's money pouch. It has 4 gp and 3 sp in it. ⅛ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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