Anthon
Male Elven Farmer
He is an adult elf with hazel eyes, a shaved head, a clean shaven face, and medium brown skin.
Personality Traits: Jumpy, Kind.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 476 AC (Age 324)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Flitstead (immigrated from Eldal Turgdor)
Spouse: Galadrieien
Mother: Amarlas the First
Father: Belegoler the Second
Children
- Belegoler Anthon - age 40 ♂
Siblings
- Beleos the First - age 195 ♂
- Urwe the First - age 179 ♀
- Amrodin - age 51 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 13 | 9 | 9 | 10 | 12 |
+1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +2
Abilities:
- Fey Ancestry. Anthon has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common, Dwarvish (basic)
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 50 gp | Draft Horse | common | ||
1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Galadrieien" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
1 | 9 sp 9 cp | Money Pouch | common | Anthon's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
1 | Pouch of basil | common | A small pouch containing dried basil. It has lost its potency. | ||
1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | Negotiable | Silver Darkmantle disguise penny | uncommon | This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. |