Induilasir Siltrrnn

Female Elven Housekeeper

She is an adolescent elf with green eyes, long styled light-brown hair, and light brown skin.

Personality Traits: Idealistic, Downbeat, Evasive.

Alignment: chaotic neutral.

Born: 744 AC (Age 56)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Brixthorpe

Mother: Vannais Rianir Siltrrnn

Father: Salgel Laryn

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 10 10 10
-2 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Medicine +2

Abilities:

  • Fey Ancestry. Induilasir has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 3 sp 5 cp Alexandrite necklace uncommon A gilded copper necklace, with a small alexandrite gem hanging from it.
1 Empty bottle common An empty bottle that once contained a beverage.
1 25 gp 2 sp 7 cp Engraved Aquamarine ring uncommon A gilded copper ring, with 1 small a aquamarine stone inset and fine engraving work.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 100 gp Magnifying glass common This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 2 gp 7 sp 8 cp Money Pouch common Induilasir's money pouch. It has 2 gp, 5 sp and 28 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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