Celebhel Morweril Aerethiyn

Female Elven Housekeeper

She is an adult elf with hazel eyes, brown hair in a bun, and medium brown skin.

Personality Traits: Downbeat.

Alignment: neutral.

Born: 516 AC (Age 284)

Orientation: Bisexual

Home: Orchard

Settlement: Brixthorpe

Spouse: Quennos Enerair Aerethiyn

Mother: Galadan Chambers

Father: Theobald Chambers (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
12 11 9 11 10 10
+1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Celebhel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Broom common A well used broom.
1 Child's drawing common A child's drawing of a duck.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp 8 cp Extravagant Quartz necklace common A pewter necklace, with a string of 4 small quartz gems.
1 2 cp Flask or tankard common 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Quennos Enerair" engraved on the inside.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 1 sp 7 cp Money Pouch common Celebhel's money pouch. It has 10 sp and 17 cp in it. ½ lb.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 25 gp 7 sp Tourmaline silver chain bracelet uncommon A short chain of tiny silver links, with a medium tourmaline attached.

Download as Fantasy Grounds NPC

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