Ziep Lawson
Female Otterfolk Navigator
She is an adult otterfolk with grey eyes and white fur with brown stripes.
Personality Traits: Mean, Tolerant, Evasive.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: None
Settlement: Manningcliffe
Mother: Olemang Lawson (Deceased)
Father: Deneis Darkchest (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 9 | 10 | 9 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 8 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Watervision
Actions:
- Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +2 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Acrobatics +2, Deception +2, Perception +2
Abilities:
- Hold Breath. Ziep can hold their breath for up to 30 minutes at a time.
- Bite. Ziep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sea-Legs. Ziep has advantage on dexterity saves while sailing.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 17 | 2 gp | Black Powder (10) | 10 charges of black powder for use with a firearm. | ⅛ lb. |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 250 gp | Flintlock Pistol | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 26 | 3 gp | Lead Slug (10) | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
| 1 | 8 gp | Map of Geflus | A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 1 gp 8 sp 1 cp | Money Pouch | Ziep's money pouch. It has 16 sp and 21 cp in it. | ¾ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |