Ziep Lawson

Female Otterfolk Navigator

She is an adult otterfolk with grey eyes and white fur with brown stripes.

Personality Traits: Mean, Tolerant, Evasive.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: None

Settlement: Manningcliffe

Mother: Olemang Lawson (Deceased)

Father: Deneis Darkchest (Deceased)

Statistics

STRDEXCONWISINTCHR
6 11 11 9 10 9
-2

ACHPPassive
Perception
Speed
12 8 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Flintlock Pistol. Ranged Weapon Attack: +2 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +2, Deception +2, Perception +2

Abilities:

  • Hold Breath. Ziep can hold their breath for up to 30 minutes at a time.
  • Bite. Ziep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sea-Legs. Ziep has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
17 2 gp Black Powder (10) 10 charges of black powder for use with a firearm. ⅛ lb.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 2 cp Flask or tankard 1 lb.
1 250 gp Flintlock Pistol A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
26 3 gp Lead Slug (10) 10 lead slugs for use with a firearm. They are destroyed after use. 2 lbs.
1 8 gp Map of Geflus A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters.
1 1 gp 8 sp 1 cp Money Pouch Ziep's money pouch. It has 16 sp and 21 cp in it. ¾ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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