Come Deal

Male Longfoot Veteran Adventurer

He is an elderly longfoot with blue eyes, a bald head, bushy sideburns, and light brown skin.

Personality Traits: Candid, Impatient.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 721 AC (Age 79)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Nescombe (immigrated from Cotmaham)

Spouse: Loriba Deal (Deceased)

Mother: Valpatyila Deal (Deceased)

Father: Cottaan Deal (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
12 10 10 9 9 11
+1

ACHPPassive
Perception
Speed
11 40 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Insight +3, Animal Handling +3

Abilities:

  • Lucky. When Come rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Come has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Come can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Come can take an additional action on their turn.
  • Multiattack. Come attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Arrow 1 lb.
1 2 gp Backpack 5 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Loriba" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp 5 cp Money Pouch Come's money pouch. It has 4 gp, 9 sp and 15 cp in it. ½ lb.
1 Old pipe A filthy old clay pipe.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 cp The Examiner An newspaper known for it's investigative reporting. Printed at The Examiner Press. ¹⁄₁₆ lb.

Download as Fantasy Grounds NPC

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