Rudol Diggerbody-Casey
Male Halfling
He is an elderly halfling with brown eyes, grey hair in a bun, bushy sideburns, and medium brown skin.
Personality Traits: Lost Faith, Shy, Downbeat.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 698 AC (Age 102)
Orientation: Hetrosexual
Home: Dairy
Settlement: Cotmaham
Mother: Rosamunia Diggerbody-Casey (Deceased)
Father: Bertar Diggerbody-Casey (Deceased)
Siblings
- Hildicar Holden-Casey - age 104 ♂
- Beulah Casey-Deal - age 99 ♀
- Jemimssa Diggerbody-Casey Kilzirosurn - age 95 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 11 | 11 | 13 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Rudol rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rudol has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rudol can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 2 sp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are made from clay. |
½ lb. |
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 9 sp 2 cp | Money Pouch | Rudol's money pouch. It has 9 sp and 2 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |