Rudol Diggerbody-Casey

Male Halfling

He is an elderly halfling with brown eyes, grey hair in a bun, bushy sideburns, and medium brown skin.

Personality Traits: Lost Faith, Shy, Downbeat.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 698 AC (Age 102)

Orientation: Hetrosexual

Home: Dairy

Settlement: Cotmaham

Mother: Rosamunia Diggerbody-Casey (Deceased)

Father: Bertar Diggerbody-Casey (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 10 11 11 13
+1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Rudol rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rudol has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rudol can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Dice A standard six-sided die.
1 2 sp Dice and Cups (Gaming set) A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are made from clay.
½ lb.
1 2 sp Gardening Trowel A sturdy trowel for tending to flowers and plants in the garden.
1 9 sp 2 cp Money Pouch Rudol's money pouch. It has 9 sp and 2 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback