Odinho Whimbody

Male Elfling Druid

He is an adult elfling with hazel eyes, long flowing brown and grey streaked hair, a clean shaven face, and medium brown skin.

Personality Traits: Humorless, Evasive, Pessimistic.

Alignment: chaotic neutral.

Born: 657 AC (Age 143)

Orientation: Hetrosexual

Home: Elwinnna's Arcane Apothecary

Settlement: Gildton (immigrated from Cotmaham)

Spouse: Vannaas Whimbody

Mother: Celedhwde Whimbody

Children

Statistics

STRDEXCONWISINTCHR
10 15 9 12 8 8
+2 +1 -1 -1

ACHPPassive
Perception
Speed
14 16 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +1, Arcana +1

Abilities:

  • Lucky. When Odinho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Odinho has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Odinho can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Odinho can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Odinho is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Doodles Some scribblings on a small scrap of paper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Vannaas" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 7 sp 8 cp Money Pouch Odinho's money pouch. It has 17 sp and 8 cp in it. ½ lb.
2 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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