Selina Bates
Female Longfoot
She is an elderly longfoot with amber eyes, silver hair in a pigtails, and olive skin.
Personality Traits: Jumpy, Jovial.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 728 AC (Age 72)
Orientation: Hetrosexual
Home: Sharp's Residence
Settlement: Grimville (immigrated from Willenwich)
Spouse: Amos Bates (Deceased)
Mother: Elsie Roperburrow (Deceased)
Father: Falcad Roperburrow (Deceased)
Children
- Elsie Ryan - age 33 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 10 | 8 | 10 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +1
Abilities:
- Lucky. When Selina rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Selina has advantage on saving throws against being frightened.
- Halfling Nimbleness. Selina can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Comb | A comb. | ||
| 1 | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 8 gp 4 sp | Elaborate Quartz broach | An elaborate gilded copper broach, with a 3 medium quartz gems inset. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amos" engraved on the inside. | |
| 1 | 5 sp 5 cp | Money Pouch | Selina's money pouch. It has 5 sp and 5 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 2 cp | Soap |