Pearllly Vincent
Female Halfling Hunter
She is an adult halfling with blue eyes, light-brown hair in a ponytail, and light pink skin.
Personality Traits: Irritable, Personable, Jovial.
Alignment: neutral.
Born: 750 AC (Age 51)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Ismonworth
Spouse: Bowma Vincent
Mother: Myrtor Lightman (Deceased)
Father: Ferumar Lightman
Children
- Myrtor Vincent - age 16 ♀
- Daldridira Vincent - age 15 ♀
- Jasmineth Vincent - age 5 ♀
- Holfar Vincent - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 11 | 11 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Crossbow, light. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Pearllly rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pearllly has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pearllly can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Button | A loose red button. | ||
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 3 gp | Electrum ear studs | A pair of electrum ear-studs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Bowma" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Pearllly's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 7 gp 5 sp | Pearl necklace | A string of pearls of various sizes. |