Wilibfo Piper

Male Longfoot Veteran Adventurer

He is an elderly longfoot with amber eyes (behind a pair of spectacles), balding grey hair, bushy sideburns, and light pink skin.

Personality Traits: Tolerant, Optimistic.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 726 AC (Age 74)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Altrinworth (immigrated from Ismonworth)

Mother: Estelldel Piper (Deceased)

Father: Ellis Piper (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 12 9 11 11
+1 +1

ACHPPassive
Perception
Speed
14 44 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Intimidation +3

Abilities:

  • Lucky. When Wilibfo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Wilibfo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Wilibfo can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Wilibfo can take an additional action on their turn.
  • Multiattack. Wilibfo attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 8 sp 4 cp Money Pouch Wilibfo's money pouch. It has 17 sp and 14 cp in it. ⅝ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 cp Whetstone 1 lb.

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