Wilibfo Piper
Male Longfoot Veteran Adventurer
He is an elderly longfoot with amber eyes (behind a pair of spectacles), balding grey hair, bushy sideburns, and light pink skin.
Personality Traits: Tolerant, Optimistic.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 726 AC (Age 74)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Port Altrinworth (immigrated from Ismonworth)
Mother: Estelldel Piper (Deceased)
Father: Ellis Piper (Deceased)
Siblings
- Patron Norarl Piper - age 82 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 12 | 9 | 11 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 44 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, Intimidation +3
Abilities:
- Lucky. When Wilibfo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Wilibfo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Wilibfo can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Wilibfo can take an additional action on their turn.
- Multiattack. Wilibfo attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 8 sp 4 cp | Money Pouch | Wilibfo's money pouch. It has 17 sp and 14 cp in it. | ⅝ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 cp | Whetstone | 1 lb. |