Frodsso Chubbgirdle

Male Halfling Noble

He is an adult halfling with amber eyes, black hair worn in a rounded bowl cut, stubble, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 724 AC (Age 76)

Orientation: Hetrosexual

Home: Chubbgirdle's Manor

Settlement: Ismonworth

Mother: Gerdale Chubbgirdle (Deceased)

Father: Doderimacfus Chubbgirdle (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 10 13 10
-2 +1 +1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Frodsso rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Frodsso has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Frodsso can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "Each right dream" common By Donnala Buncegardner-Coifer

Not a particularly famous book and unintentionally funny.
5 lbs.
1 Negotiable Concealable belt of glowing uncommon This leather belt is embossed with runes. When removed it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the belt is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 60 gp Gold gorget common A heavy gorget made of gold.
1 10 gp 3 sp 2 cp Money Pouch common Frodsso's money pouch. It has 8 gp, 21 sp and 22 cp in it. 1 lbs.
1 114 gp 1 sp Pair of Tourmaline encrusted shoulder clasps common An pair of elaborate gilded copper shoulder clasps, with 9 small tourmaline stones between them.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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