Ferdijo Chubbhanger-Lightman
Male Halfling
He is an elderly halfling with grey eyes, very short grey hair, a clean shaven face, and light brown skin.
Personality Traits: Pessimistic, Shy.
Alignment: neutral.
Born: 702 AC (Age 98)
Orientation: Hetrosexual
Home: Orchard
Settlement: Ismonworth
Spouse: Asphooda Chubbhanger-Lightman
Mother: Tantlla Weedgins-Lightman (Deceased)
Father: Roburimo Weedgins-Lightman (Deceased)
Children
- Aldasa Ebfan - age 69 ♀
- Marira Floonapup - age 63 ♀
- Perneel Lightman-Church - age 59 ♀
- Myrtl Chubbhanger-Lightman - age 41 ♀
Siblings
- Rudiob Weedgins-Lightman - age 90 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 10 | 13 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3
Abilities:
- Lucky. When Ferdijo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ferdijo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ferdijo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Asphooda" engraved on the inside. | |
| 1 | 8 sp 4 cp | Money Pouch | Ferdijo's money pouch. It has 7 sp and 14 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |