Ellaant Whulumapup

Male Otterfolk Head Tailor's Apprentice

He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their feet.

Personality Traits: Introverted, Honest, Impatient.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Bisexual

Home: Moondorl's Tailors

Settlement: Rielen

Mother: Theyey

Father: Pengolodhas Celebornlod Whulumapup

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 7 12 11 10
-2 +2 -1 +1

ACHPPassive
Perception
Speed
12 5 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Ellaant can hold their breath for up to 30 minutes at a time.
  • Bite. Ellaant can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Elvish, Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Solos' Laws" By Randolph Silias

A translation of an earlier religious text. Tells of how Solos gave people the rules of law, and how those laws became the basis of the modern laws in use today.
5 lbs.
1 8 gp "Spellships: 4 - The New World" (Dog-eared) By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 sp Engraved silver ring A silver ring, with distinctive otterfolk engraving.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 6 sp Money Pouch Ellaant's money pouch. It has 25 sp and 10 cp in it. ¾ lb.
1 5 cp Painted wood necklace A string of small painted wooden beads.
2 Rusty nail A rusty old nail.
1 Tailors Needle A thin metal needle with a fine thread looped through the eye.

Download as Fantasy Grounds NPC

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