Enel Salgafin Nighen
Male Elven Housekeeper
He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin.
Personality Traits: Cautious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 520 AC (Age 280)
Orientation: Hetrosexual
Home: Orchard
Settlement: Rielen
Spouse: Elebrindoth Serian Iritynor
Mother: Elwindeel Thiede Sinarane
Father: Finduias Ingonor Nighen
Children
- Rwennel Iritynor - age 44 ♀
Siblings
- Elende Sinarane - age 273 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 11 | 8 | 6 | 13 |
| +1 | -1 | -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Animal Handling +1
Abilities:
- Fey Ancestry. Enel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 gp 5 sp | Electrum ear ring | common | A plain electrum hoop earring. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Elebrindoth Serian" engraved on the inside. | |
| 1 | Handkerchief | common | A small square of cloth with Enel stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 3 cp | Money Pouch | common | Enel's money pouch. It has 3 cp in it. | ¹⁄₁₆ lb. |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 25 gp 5 sp | Tourmaline ring | uncommon | A silver ring, with 1 medium a tourmaline stone inset. |