Jergder Junior

Female Koboldian Housekeeper

She is an adult kobold with orange eyes and reddish-brown scales.

Personality Traits: Shy.

Alignment: chaotic good.

She is a follower of Solina. (LG)

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: Hurkgorham Chieftains

Settlement: Hurkgorham

Mother: Tonrit

Father: Parvol

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 10 10 12 12
+2 +1 +1

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: chaotic good

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Jergder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Jergder has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
2 Chewed gum A piece of chewed gum.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 4 gp Map of the Hurkgorham area A map of the area in and around around the hamlet of Hurkgorham. Includes major streets and a few important dwellings.
1 2 gp 2 sp 5 cp Money Pouch Jergder's money pouch. It has 1 gp, 11 sp and 15 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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