Jergder Junior
Female Koboldian Housekeeper
She is an adult kobold with orange eyes and reddish-brown scales.
Personality Traits: Shy.
Alignment: chaotic good.
She is a follower of Solina. (LG)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Hurkgorham Chieftains
Settlement: Hurkgorham
Mother: Tonrit
Father: Parvol
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 10 | 10 | 12 | 12 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Jergder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Jergder has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 4 gp | Map of the Hurkgorham area | A map of the area in and around around the hamlet of Hurkgorham. Includes major streets and a few important dwellings. | |
| 1 | 2 gp 2 sp 5 cp | Money Pouch | Jergder's money pouch. It has 1 gp, 11 sp and 15 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |