Gorrog

Male Koboldian Forger

He is an adult kobold with amber eyes and orange-brown scales.

Personality Traits: Oblivious, Jovial, Pessimistic.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: None

Settlement: Hurkgorham

Mother: Tuthant (Deceased)

Father: Agrhalt (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 10 10 10 9
+2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful evil

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Acrobatics +4, Stealth +4

Abilities:

  • Sunlight Sensitivity. While in sunlight, Gorrog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Gorrog has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Sneak Attack. Once per turn, Gorrog can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Gorrog knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 7 gp 1 sp 9 cp Money Pouch Gorrog's money pouch. It has 7 gp, 1 sp and 9 cp in it. ⁵⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 1 gp Vial

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